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Inside the Dungeon

Explore RPG tips, game night ideas, product updates, and behind-the-scenes notes from the people building gear for your table.

Latest from Inside the Dungeon

D&D 5e Languages: Complete 2024/5.5e Guide

D&D 5e Languages: Complete 2024/5.5e Guide

Your character speaks Common, sure, but what else? Before you confidently tell the party, “Don’t worry, I speak Goblin,” here’s the complete guide to...

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Does Blink Break Concentration in D&D 5e? Witch Bolt & More

Does Blink Break Concentration in D&D 5e? Witch Bolt & More

Does Blink break Concentration when you enter the Ethereal Plane? We break down how Blink interacts with Witch Bolt, Haste, Spirit Guardians, Hex, and...

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Introducing the Dice Dungeons Patreon

Introducing the Dice Dungeons Patreon

Dice Dungeons is now on Patreon! Join us for monthly 5e content including player options, monsters, adventures, Quest Decks, community polls, behind-the-scenes posts, and...

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How to Keep Combat Moving Without Rushing Players

How to Keep Combat Moving Without Rushing Players

As a dungeon master, I spend a lot of time trying to strike a balance between fast‑moving fights and giving my players the space...

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Metal vs Resin vs Gemstone Dice Guide for Players

Metal vs Resin vs Gemstone Dice Guide for Players

If you’re deciding what type of dice to buy - for yourself or as a gift - it’s easy to get overwhelmed by the...

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What's in a Name: D&D 2024 Is Now Just 5.5e

What's in a Name: D&D 2024 Is Now Just 5.5e

For the last year or two, the newest version of Dungeons & Dragons has had a strange naming problem. We’ve heard it called “One...

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Mutated Monsters: Expanding 5e with 120 Creatures

Mutated Monsters: Expanding 5e with 120 Creatures

For storytellers and players who feel like they’ve seen every owlbear and bugbear (or maybe just a regular bear) the Monster Manual has to...

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Short vs Long Rest & the 6-8 Encounter Day

Pacing Adventures in 2026: Encounters, Rests and the New DMG

As a Dungeon Master and lifelong D&D fan, I’m always thinking about pacing. The way we sequence combat, exploration and downtime affects the tension...

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