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Dice Care, Dice Guide, Guides, RPG Basics -

For many years it was difficult, if not impossible, to find polyhedral dice sets made from anything but plastic. When I was shopping for my first set of dice, the choices were clear, solid, and sparkly. I went with sparkly.

In recent years, though, dice made from many different materials have become available. Chief among these are metals, be they precious metals, exotics such as tungsten, or more common alloys. As metal dice become increasingly popular, more and more players ask: are metal or plastic dice better for tabletop gaming?

The answer, of course, is “well, it depends.” Here are the main questions to address when choosing dice materials.

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GM’s Corner, Guides, RPG Basics -

The 5e rules surrounding underwater combat are notoriously vague and leave a lot of room for interpretation. There are a few guidelines around breathing mechanics and movement and a couple limitations on attacks; but, for the most part, your party is at the mercy of your ruling. For newer DMs, wielding that kind of power while establishing consistent and reasonable underwater combat rules can be tough. In this article, you’ll find the basic guidelines for underwater combat for Dungeons and Dragons 5th Edition and some discussion about the various interpretations DMs have used in their campaigns:   Attacks in Water...

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Guides, RPG Basics -

All characters get a proficiency bonus, even monsters, and the size of that bonus increases as the character levels up. So far, so good, right? However, it doesn’t get added to every throw and it can be confusing to figure out how to calculate it and when to add it. In this guide, we’ll dive deeper into what that proficiency bonus is and then talk about how to use it.

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Dice Guide, Guides, RPG Basics -

Four-sided dice, abbreviated d4, are the lowest number range version of the classic RPG dice set. This seemingly simple tetrahedron (pyramid shape) is one of the most confusing in the lineup, primarily because there are two main styles of d4s.

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GM’s Corner, Guides -

Hello, fellow GMs, and welcome to another GM's corner, brought to you by Dice Dungeons. Grab a potion, cozy up by the fire, and listen: LET'S TALK ABOUT PREP, BABY. What is prep? Prep will vary by game, but I'm defining it here as anything that you, as a GM/facilitator/owner of the books, do ahead of a play session. While discussions on the kind of prep involved in world building and setting creation will take place in future pieces in the GM's Corner, today we're going to discuss the session-to-session variety of prep (and how we can do it effectively)....

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